Battle Brothers is still the benchmark for turn-based mercenary management on PC, and this entry in The Hexed campaign heads somewhere the game does especially well: the unforgiving southern deserts, where contracts pay well and hyenas outnumber you.
Desert contracts and hard lessons
Picking up on Day 6 in Qadum, the company takes cargo and beast-hunting contracts around Tarwa and Kabira, hires fresh blood to replace fallen brothers, and fights its way through nomad cutthroats and back-to-back hyena packs before driving off raiders at the Long Past Remnants. What makes this stretch worth watching isn’t any single fight — it’s the loop underneath it: level-ups and perk choices, equipping and selling loot, crafting at the taxidermist, and constantly rebuilding a roster that the desert keeps thinning out. That churn is the heart of Battle Brothers, and it’s why the game rewards patience over heroics; a single greedy engagement against a hyena pack can undo an hour of careful company-building. By the wrap-up on Day 13 the company is bruised but still standing, which in this game counts as a win.
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