Tag: Fantasy

  • Battle Brothers — The Hexed: Grave Robbers and Farmstead Ambush

    Battle Brothers — The Hexed: Grave Robbers and Farmstead Ambush

    Battle Brothers doesn’t hand you anything. Overhype Studios’ turn-based tactical RPG is a mercenary-company sim where one bad positioning call can cost you a veteran you’ve spent hours leveling, and this episode of the Hexed campaign is a good reminder of why I keep coming back to it.

    Grave robbers, Nachzehrers, and early perks

    Fresh off sending Hoggart to an early demise the company rides out of Sandheim to deal with grave robbers, which in practice means a scrap with a pack of Nachzehrers: the undead that claw their way up out of the graves and hit harder than their ragged look suggests. Between contracts I spend time on the part of Battle Brothers that quietly matters most: leveling up the brothers and choosing early perks. Those first picks set the tone for a whole campaign, and I talk through why I lean the way I do. A stop in Scharensteyn to recruit fresh blood rounds out the roster before things get messy again.

    An ambush and the case for playing cautious

    The farmstead is where the episode earns its title. A crumbled-farmstead ambush against brigand thugs is exactly the kind of fight that looks routine and then punishes any brother left standing in the open. Poor Ragan… may his death teach us all not to hang a Brother out to die surrounded by brigands.

    Battle Brothers rewards patience, terrain, and a willingness to retreat, and it’s honest enough to let a careless turn end a run. That tension, building renown one survivable contract at a time, is the whole appeal for solo players who like their tactics with consequences.

    New episodes of the Hexed campaign land on the channel regularly. Subscribe to follow the company.

  • Battle Brothers — The Hexed: From Arena Wipe to Bounty Hunt (Episode 1)

    Battle Brothers — The Hexed: From Arena Wipe to Bounty Hunt (Episode 1)

    Every Battle Brothers campaign starts with optimism and a roster that has no idea what’s coming. This is Episode 1 of the Hexed — a fresh mercenary company in Overhype Studios’ turn-based tactical RPG — and it does not go smoothly, which is exactly why it’s worth watching.

    From arena wipe to starting over

    The southern city-states and their arenas are a tempting way to make early coin, and they’re also a fast way to lose your whole company if you overreach. We find that out the hard way via an arena wipe early on. With everyone dead, I soldier on… by starting over.

    Rebuilding and the first real bounty

    With a clean slate, we rebuild the roster, gear up the brothers, and start taking contracts the company can actually survive. The episode’s throughline is hunting down Hoggart the Weasel: a bounty target that gives the young company its first taste of renown. This is the loop that makes the game sing for solo play: recruit, equip, take a job that’s slightly beyond your comfort zone, and see who’s still standing afterward. Consider this the setup; things only get harder from here.

    This is the start of the Hexed campaign — more episodes to come. Subscribe to see how far they get.

  • Master of Magic – PC Game Review

    Master of Magic – PC Game Review

    WHAT’S OLD IS MADE NEW

    Once upon a time, in the distant era remembered by some as “the Nineties” there was a game called “Master of Magic” that became a cult classic of 4X gaming. That game has been updated to the standards of modern gaming by MuHa Games and published by Slitherine – it is this remake of the classic (originally released in 1994) that is the subject of this review.

    The game is an interesting combination of a strategy game (that ol’ 4X, you know) and a role-playing game in a fantasy setting where you take on the role of one of 14 stock wizards with diverse backgrounds who compete to dominate the linked worlds of Arcanus and Myrror. Each wizard can cast spells from one or two of several different schools of magic and command a nice variety of fantasy races while they race to expand their power and control over the world. 

    The bottom line for those whose attention span might not warrant a complete read is that if you enjoyed the original, you will enjoy the remake just as much – and possibly more. And if you’re a fan of 4X type games, it’s likely you’ll find this to your liking as well.

    The game, according to Slitherine’s website, is tagged:
    “Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?”

     

    Master of Magic on the Slitherine website

    Zaldron the Sage, leveled up to “Lord” and something of a badass…
     
    GAMEPLAY

    The core gameplay of “Master of Magic” should be familiar to fans of the 4X genre. It’s fairly stock in that regard: it’s an empire-builder that takes place on a  map that is itself split into the realms of Arcanus and Myrror and where you’ll build your cities, do your exploring and move your armies. The game also has a separate battle mode with a zoomed-in map where your units will take on the opposition in a tactical faceoff. This is true whether the opposition is a neutral faction, some monsters guarding a treasure horde (or a well of all-important “mana”), or in the toughest case, an opposing wizard’s forces.

    The learning curve on this one can be a little tough. For one thing the AI is no joke – it does a nice job of expanding its territories, upgrading its magical arsenal and producing a roster of units that can give you an old fashioned whuppin’ if you fail to keep up. The central, key element to everything is the diversity of the game in its roster of races, units and most of all spells. You can go into battle thinking that you’ve hit upon a successful formula only to find out that the units you’re facing are immune to the spells you used in your last fight, and what’s more, they have some spells of their own that end up decimating your precious heroes and units. There’s nothing quite so frustrating as taking a hero you’ve painstakingly built up to an epic level and have him be wiped out by the opposing wizard’s undead beetle cavalry amped up on some particularly nasty death magic.

    You will need to marshal your forces, build up a stockpile of both gold and mana (the currency of magic) and know how to best employ both to fit out your units and in the case of mana, wield your magical powers upon the world at large. The unit mix is fairly standard, but the variety of races gives some units an edge even with an archetype. Every race might have a swordsmen unit, but they’re not all created equal.

    All of this does of course provide you with a plethora of options when it comes to replaying the game. Played as Merlin and got wiped out? Try Horus… or Ariel… or any one of the other ten or so wizards, each with their own strengths and weaknesses. Eventually you might figure out how to become a arcane powerhouse by hitting on the perfect mix of spells and units, but it’s likely to take a lot of effort and frustratingly tough fighting to obtain that information. 

    Birmihaven, capital of Merlin’s empire, showing the completed buildings
     
    HEXED… OR BLESSED?

    Bottom line? This is an update of a classic that is extremely well-executed. The game is engaging and tough enough to be challenging without becoming frustrating. It also offers a plethora of that much-beloved “replayability” –  the sheer diversity of the magic, the units and the wizards (and yes, you can craft your own arcane master) means you can go at it again and again on new maps with new experiences. 

    Some may take issue with a somewhat slavish adaptation of the old 1994 game – perhaps some additions to take even more advantage of the technological leaps made in video gaming over the past 28 years would have been nice. But that’s nitpicking and I can’t really come up with a specific improvement that I’d like to have seen in this release. According to Steam I have nearly 50 hours into the game already and will likely have many more before all is said and done.

    I give this one a hearty recommendation to fans of the 4X genre. There’s a lot of room for new content here too and I hope that MuHa and Slitherine do produce some DLC content to keep growing the game. The game itself is available on the Slitherine website and also on Steam.

    Master of Magic on Steam

    Featured Video

    Video review of “Master of Magic” showing core gameplay elements from the Hexed & Countered YouTube channel.