Strategy gaming without shortcuts.
Hexed & Countered
Strategy gaming without shortcuts.
Wargames, sports sims, and RPGs where decisions actually matter.
No fluff. No hype. Just honest takes from the table.
Depth over hype.
No surface-level coverage here.
What you’ll find…
Wargames
Hex-and-counter, tactical, operational, and strategic. Played through, not just talked about.
Sports Sims
Classic and new tabletop and digital sims that turn stats into stories.
Digital Strategy
Deep systems, meaningful choices, and games that reward smart play.
RPGs
Campaigns, solo play, and systems where your decisions drive the story.
Latest Content
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Thirty Years of Misery: 1618–1648 (VUCA Simulations) — First Look & Overview
A first look at Thirty Years of Misery: 1618–1648, Brian Asklev’s design for VUCA Simulations — components, presentation, and what the game is trying to model before the counters start moving.
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Thirty Years of Misery (VUCA Simulations) — Round 1 Gameplay & Walkthrough
Round 1 of Thirty Years of Misery: 1618–1648 played solo — a full walkthrough of Brian Asklev’s VUCA Simulations design as the Thirty Years’ War gets moving.
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Thirty Years of Misery: 1618–1648 (VUCA) — Round 2 Gameplay & Walkthrough
Round 2 of Thirty Years of Misery: 1618–1648 played solo — the VUCA Simulations design builds on the opening round as the Thirty Years’ War develops.
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Cuius Regio: The Thirty Years War (GMT Games) — First Look & Overview
The Thirty Years’ War is one of the hardest subjects in the hobby to game well — three decades of shifting alliances, religious fracture, and armies that melted away as fast as they were raised. Cuius Regio: The Thirty Years War (1618–1648), designed by Francisco Gradaille for GMT Games, takes it on at the operational…
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