Category: Wargames

The heart of Hexed & Countered: hex-and-counter and card-driven wargames across every era, with a strong solitaire streak. First looks, rules overviews, and full playthroughs — played through, not just talked about.

  • The Last Hundred Yards Volume 3 Unboxing

    The Last Hundred Yards Volume 3 Unboxing

    THE LAST HUNDRED YARDS

    The third entry in Mike Denson’s squad-level tactical series is now available, bring the action to the PTO. We’ll take a look at what’s in the box. The rundown is below, or you can…

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    WHAT’S IN THE BOX?

    • 35-page rulebook (Series Rules version 2.0 – updated version available on GMT website)
    • Several charts at end of Rulebook including a Do-Your-Own sheet for both Europe and Pacific theaters
    • 36-page Playbook featuring illustrated rules examples and several play examples as well as designer notes.
    • Game track with casualty and time tracks for scoring with Sequence of Play and several other play aids printed on it
    • 5 double-sided mission cards, 10 missions in all, bring series mission total to 42.
    • Two identical player aid cards featuring several charts (including terrain effects chart)
    • Four full and one half sheet of die-cut counters and markers
    • Four double-sided mapsheets (11×17 in.), 8 maps in total
    • Four 10-sided dice in green, white, yellow and black

    JOE’S THOUGHTS

    • As is the norm for GMT Games the physical components are all rock solid, well-designed components.
    • Liz Stephanoff’s maps are beautiful, with the hexes being subdued and therefore do not detract from the gorgeous terrain.
    • Counters are thick and large with the necessary information clear and easily readable
    • Designer Mike Denson’s rules are clear and easily digestible, particularly when going through the rule and play examples in the Playbook and his design notes offer a lot of insight into both the design and how to play the game.

    In summary, this looks like another great entry in what is becoming a very strong tactical-level series.

     

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    Unboxing video of GMT Games’ The Last Hundred Yards Volume 3: The Solomon Islands designed by Mike Denson.

  • Combat! Volume 1 and Volume 2 Dual Unboxing

    Combat! Volume 1 and Volume 2 Dual Unboxing

    Combat! Volume 1 and Volume 2 Dual Unboxing

    Game designer Ross Mortell delivers a hefty package of solitaire wargaming in two volumes. The price tag on these games published by Compass Games is on the loftier end of the spectrum. So do these two deliver bang for the buck, component-wise? Let’s find out.

    At the bottom you’ll find the YouTube video of the unboxing of both Volumes 1 & 2.

    Combat! by Compass Games

    What’s in the box(es)

    First things first, these boxes are heavy because they are both p-a-c-k-e-d with stuff.  Compass Games delivers a meaty game and follows it up with a second helping that’s just as jam-packed.


    1. Starting at the top, both volumes contain a rules booklet and a scenario booklet with Volume 2 also adding a Campaign booklet.
    2. Charts are on nice, glossy cardstock and the weapons characteristic charts are really well-done and laid out in a useful, eye-pleasing manner. There are also a couple of play mats, one to track the impulse, initiative and turns and the other for holding the enemy squads and cards for both friendlies and enemies.
    3. The counters are large and thick and printed on both sides. You get more Germans than Americans, although Volume 2 adds an additional squad. 
    4. The unit counters are color-coded by squad, making it easy to identify both your forces and the enemy’s.
    5. The order counters are slightly smaller, making it easy to see the unit counter underneath it, a helpful touch as you can end up with several of these on top of your units.
    6. There are two decks of cards, one for U.S. use and the other for enemy (German) use.
    7. The (thick) paper maps are large and varied and the terrain features are easy to identify. Between the two volumes, there are ten total maps, offering a lot of variety.
    8. Volume 2 adds vehicles and there are nice glossy cardstock sheets with details on each of the vehicles which include tanks (Shermans for the U.S and PzIVs for the Germans), trucks, jeeps and APCs.

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