Sci-fi solo gaming (and all solo gaming in general) lives and dies on whether the system can generate a story without a human opponent, and Space Infantry: Resurgence has built a reputation for doing exactly that. This first look cracks open the Invasion Pack from Lock ‘n Load Publishing to see what you actually get in the box.
What’s in the box
The Invasion Pack is a reprint combo that bundles the core game together with its expansion, so there’s a lot of cardboard to dig through. In the core box I go through the rulebook and campaign structure, the mission maps and node systems, the squad rosters, the enemy races, and the deep stack of cards and counters that drive the game. Then it’s on to the expansion, which adds ultra maps, new mission scenarios, and additional hostile types. It’s a generous amount of content for a solitaire title, and the layout gives you a clear sense of how a campaign hangs together.
Who it’s for
Space Infantry: Resurgence is squarely a solitaire game (and as a bonus, it can do co-op and competitive as well). You’re running a squad of troopers through mission after mission against an AI-driven galaxy of hostiles, managing risk on the node map and hoping your dice hold. If you like the idea of a self-contained sci-fi campaign you can pull off the shelf and play in an evening, this combo is an easy one to recommend a look at. I’ll reserve judgment on how it plays until it hits the table, but the first impression from the components is a strong one.
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