THE LAST HUNDRED YARDS
The third entry in Mike Denson’s squad-level tactical series is now available, bring the action to the PTO. We’ll take a look at what’s in the box. The rundown is below, or you can…
WHAT’S IN THE BOX?
- 35-page rulebook (Series Rules version 2.0 – updated version available on GMT website)
- Several charts at end of Rulebook including a Do-Your-Own sheet for both Europe and Pacific theaters
- 36-page Playbook featuring illustrated rules examples and several play examples as well as designer notes.
- Game track with casualty and time tracks for scoring with Sequence of Play and several other play aids printed on it
- 5 double-sided mission cards, 10 missions in all, bring series mission total to 42.
- Two identical player aid cards featuring several charts (including terrain effects chart)
- Four full and one half sheet of die-cut counters and markers
- Four double-sided mapsheets (11×17 in.), 8 maps in total
- Four 10-sided dice in green, white, yellow and black
JOE’S THOUGHTS
- As is the norm for GMT Games the physical components are all rock solid, well-designed components.
- Liz Stephanoff’s maps are beautiful, with the hexes being subdued and therefore do not detract from the gorgeous terrain.
- Counters are thick and large with the necessary information clear and easily readable
- Designer Mike Denson’s rules are clear and easily digestible, particularly when going through the rule and play examples in the Playbook and his design notes offer a lot of insight into both the design and how to play the game.
In summary, this looks like another great entry in what is becoming a very strong tactical-level series.
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