After the first look, the real question with any strategic-level wargame is how the first turn feels, and in World War I: Deluxe Edition from Decision Games, the first turn is 1914, with all the weight that carries. This is Part 1 of the playthrough.
The whole war, from turn one
The Deluxe Edition covers the entire Great War at a strategic level, and I start with a full top-to-bottom look at the map so the geography makes sense before any units move. From there it’s into the summer impulse phases of 1914: the German invasion of Belgium, the thin but critical Eastern Front, and the mobilization of the Balkan states. Even this early, the game is asking real questions: where to commit, when to accept a risky combat differential, and how to spend mobilization points that never quite stretch far enough.
Early impressions in play
What comes through in Part 1 is how much the opening moves shape everything after. The decisions aren’t flashy, but they’re consequential, and the system does a good job of making 1914 feel like a genuine fork in the road rather than a scripted opening. If you want the components-and-rules overview first, I covered that in the first look. This is the game in motion, heading toward the winter of 1914 and the hard choices waiting there.
The campaign continues in future parts. Subscribe to follow it through the war.








