Here’s something different: Battle Group Clash: Baltics, designed by James Buckley and published by Sapper Studio, started life as a tactical land-warfare training tool for junior officers in the British Army. Now it’s a commercial game, and in this first look I open it up.
Training tool to tabletop
The pedigree is the hook. A game built to teach real platoon-level decision-making tends to carry a different kind of rigor than one designed purely for the hobby, and this one brings modern combat to hexless maps — a format that rewards genuine terrain reading over counting hexes. I go through the components and the system’s intent here; whether that military-training DNA translates into a satisfying solo or two-player experience is what the gameplay will have to show.
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