Solo Traveller has a well-earned reputation, and so does its paperwork. Between world generation, encounter tables, trade runs, and tracking a crew’s worth of skills and gear, a good session can spend as much time on the ledger as on the adventure. That’s the itch I’ve been trying to scratch with a small solo app — and in this video I walk through the beta.
Keep the game, lose the bookkeeping
The goal isn’t to replace the referee in your head — that’s the best part of solo play. It’s to take the mechanical drag off the table: the rolls, the lookups, and the record-keeping that slow a session to a crawl. Handle those quickly and cleanly, and the decisions that actually matter get room to breathe.
It’s very much a beta, and I’d rather show it warts-and-all than sit on it until it’s “perfect.” If you play solo Traveller, the video is the fastest way to see what it does and where it’s headed. Feedback from people who actually run these campaigns is exactly what shapes where it goes next — so if you have thoughts, I want to hear them.
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