D-DAY AT TARAWA

John Butterfield is a designer who is both well-known and beloved by solitaire wargamers. From the classic Ambush! to the soon-to-be released Enemy Action: Kharkov, Mr. Butterfield has delivered a slew of well-imagined solitaire games that are both fun, historically accurate and definitely tough to win.
This review is on one of these classics – and it’s not a new game. But as they say when you buy a used car, it’s “new to you” and in this case, that’s true for me. My initial foray into the “D-Day at” series which was created by Mr. Butterfield and began with 2009’s D-Day at Omaha Beach. D-Day at Tarawa was the second game in the series, originally released in 2014 with a second edition boasting a mounted map board (among other improvements) followed in 2017. All the “D-Day at” games have been published by Decision Games with Tarawa being followed by Peleliu (2015), Iwo Jima (2018) and the upcoming D-Day at Saipan (scheduled for summer 2022).
I decided to go with D-Day at Tarawa as my entry point for this series, based on two factors: first, I am a sucker for Pacific Theater games and a Marine Corps fanboy (despite being a USAF veteran) and second, I had read that Tarawa was a better introduction to the series than Omaha Beach. This put in a good spot amongst its “siblings” – Peleliu is considered extremely tough and Iwo Jima, the first in the series not designed by Butterfield, has taken a lot of flak (of the printed variety) for, among other things, its abandonment of the firing “dots” used by Butterfield in the previous entries in the series.
D-Day at Tarawa currently boasts a solid 8.2 on BoardGameGeek, .1 behind Omaha Beach and Peleliu, but well ahead of the much-maligned Iwo Jima entry (6.9). Having now taken it for a spin, I feel it’s time to provide my thoughts on this classic.
ONE SQUARE MILE OF HELL
Tarawa itself is an atoll in the Central Pacific, consisting of several islands, the largest of which is Betio (pronounced Bay-sho) – and it was here that the 2nd Marine Division landed and did fierce battle with the Japanese defenders over three days beginning on November 20, 1943. The invasion was the first in the Central Pacific portion of the U.S. forces’ island-hopping campaign that culminated at Okinawa 19 months later.
I’d highly recommend for anyone who likes to get to know a game’s setting before playing the book “One Square Mile of Hell” by John Wukovits and also, if you have Amazon Prime, you can watch at no cost the 2005 documentary “As It Happened: Tarawa” which uses archival footage and some interviews with surviving Marines who took part in the battle.
The title of Wukovits’ book is an accurate one-sentence descriptor for the battle the 2nd Marine Division faced on Betio. The game does a fantastic job illustrating just how tough this fight was – up to, and beyond (for some) the point of frustration. The frustration is due to the way the game models the difficulty the Marines had just getting to shore, let alone what happened once they did make it onto the beach.
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